Giunge alla versione 1.1 (Win e Osx) csound~, l’oggetto che permette di integrare Csound in MaxMsp.
mpv1.1.0
(** = backwards compatibility issue)
(* = deprecation issue)- Rewritten using C++, STL, and Boost for added robustness and lower maintenance effort.
- Better cooperation with Max threading architecture (potential hangs eliminated, now using spinlocks).
- Uses Max5 attributes (there’s a csound~ tab in the inspector window).
- Can specify Max objects in the orchestra. Format is “<~> … </~>” where “…” is a Max script for creating an object.
- Messages printed to the Max window can now be traced back to a specific csound~ instance by double-clicking on a line in the Max window.
- Warnings are colored light orange in the Max window instead of red.
- Can save sequences as JSON or XML files (in addition to binary format).
- If @matchsr attribute is 1, csound~ will auto recompile Csound with sample-rate overrides whenever host sample-rate does not equal Csound sample-rate. ksmps will be preserved.
- Fixed deadlock issues when using outlet data to trigger other csound~ functions.
- Fixed memory deallocation bug when running debug build of csound~.
- If csound~ is in bypass mode, sending “start” or “bang” to compile the orchestra will not be followed by an automatic run of 1 k-cycle performance.
- If csound~ is in bypass mode, MIDI bytes are not queued.
- Non-editable attribute @nolatency tells you when csound~ is processing audio without latency.
** No longer Max4 compatible.
** rsidx output message format has changed to: “rsidx table# index value”.
* @start is deprecated. Please use @autostart instead.
* @scale and “noscale” is deprecated. Audio is automatically scaled when 0dBFS levels don’t match.


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