Archive for the 'art technology' Category

Csound in MaxMsp

Giunge alla versione 1.1 (Win e Osx) csound~, l’oggetto che permette di integrare Csound in MaxMsp.

v1.1.0

(** = backwards compatibility issue)
(* = deprecation issue)

- Rewritten using C++, STL, and Boost for added robustness and lower maintenance effort.

- Better cooperation with Max threading architecture (potential hangs eliminated, now using spinlocks).

- Uses Max5 attributes (there’s a csound~ tab in the inspector window).

- Can specify Max objects in the orchestra. Format is “<~> … </~>” where “…” is a Max script for creating an object.

- Messages printed to the Max window can now be traced back to a specific csound~ instance by double-clicking on a line in the Max window.

- Warnings are colored light orange in the Max window instead of red.

- Can save sequences as JSON or XML files (in addition to binary format).

- If @matchsr attribute is 1, csound~ will auto recompile Csound with sample-rate overrides whenever host sample-rate does not equal Csound sample-rate. ksmps will be preserved.

- Fixed deadlock issues when using outlet data to trigger other csound~ functions.

- Fixed memory deallocation bug when running debug build of csound~.

- If csound~ is in bypass mode, sending “start” or “bang” to compile the orchestra will not be followed by an automatic run of 1 k-cycle performance.

- If csound~ is in bypass mode, MIDI bytes are not queued.

- Non-editable attribute @nolatency tells you when csound~ is processing audio without latency.

** No longer Max4 compatible.

** rsidx output message format has changed to: “rsidx table# index value”.

* @start is deprecated. Please use @autostart instead.

* @scale and “noscale” is deprecated. Audio is automatically scaled when 0dBFS levels don’t match.

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VR/URBAN reclaim the screens

Una fionda che spara testi digitali sui muri… piuttosto stupefacente.

VR/Urban is a collective of public media inverntionistas founded in 2008 and since then more or less working together to create public media realtime installations.

The aim of all projects is to reclaim urban screen for the public. In tradition of situative art and graffiti culture, VR/Urban augments existing city structures with digital and interactive media-art. The collective strongly believes in embodiement, accessibility and the tangibilty of information, so that each installation has a very performative and challenging character.

The core persons behind the VR/Urban group is the media computer scien-/arttist patrick tobias fischer and the designer and design researcher christian zöllner. The team members are fluid elements of partners and friends in the fields of art, music, science, electronics, coding and architecture.

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SoundHack plug-ins per MaxMsp e Pd

Pd & Max/MSP Externals – Beta 7

William Brent, Daniel Arias, Bryan Oczkowski, Trevor LeVieux and I have been spending some of the last two summers porting the SoundHack plugins to Pd and Max/MSP format. We have now ported 11 plugins to Pd (Macintosh, Windows and Linux) and Max/MSP (Macintosh and Windows).
Version 7 features binaural, morphfilter, spectralcompand, spectralgate, decimate, chebyshev, matrix, compand, delay, pitchdelay and bubbler.

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Stazioni miniaturizzate

Sembra formarsi una tendenza nel provare a sostituire i laptop con delle schede specifiche, dedicate solamente a determinati compiti.

Non ancora disponibile, ma ormai già ben documentata, la Milkymist One è una VJ workstation all-in-one con supporto completo DMX e MIDI, nonché video input ed output integrati. Sarà disponibile con licenza Creative Commons.

Già disponibile, invece, al prezzo di 149$ la BeagleBoard, al cui interno pulsa un processore ARM Cortex-A8. Se a prima vista può essere scambiata per una scheda tipo Arduino, è in realtà un vero e proprio computer.
Pure Data (Pd-anywhere) è già installabile su questa scheda.

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Csoundo: Csound incontra Processing

Buone nuove per il software free. Jacob Joaquin ha rilasciato Csoundo, una libreria Csound per Processing.
Ancora in una fase iniziale di sviluppo, è comunque già scaricabile e suonabile. Per il momento è stata testata solo su OsX.

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GitHub

GitHub è un progetto sviluppato e mantenuto da Stephen Lumenta dove alcune parti delle UGens di SuperCollider sono portate in MaxMsp (sc-max project). Un’ottima aggiunta per chi voglia cimentarsi con tecniche di sintesi ‘à la Xenakis’ in ambiente MaxMsp.

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Stochastic Synthesis

Un testo molto interessante, di Sergio Luque, è disponibile online.

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Integra

Giunge alla release 1.0 Integra, un progetto internazionale guidato dal Conservatorio di Birmingham (UK). In concreto, si tratta di un nuovo ambiente software per il live electronics. Tale ambiente può essere integrato sviluppando moduli in MaxMsp o Pure Data.

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